Adding Curve Shapes

Method 1: Using the add menu

You can use a pre-made template by adding a curve shape from the add menu. These should help you understand how to create your own curve shapes. add_menu

  1. Click on the add menu or press Shift+A to display it.
  2. Go to the Curve submenu and look for the curve shape templates.

Current templates available are:

Cs Circle

Cscircle

A circular shape created from 1 Bezier cyclic spline

Cs Ring

CsRing

A ring shape created from 2 Bezier cyclic splines

Cs Plane

CsPlane

A plane created from 2 Polyline splines

Cs Surface

CsSurface

A surface created from 2 Bezier splines

Cs Loop

CsLoop

A circular shape created from 4 Bezier splines

Method 2: Using Annotations

When annotations are drawn on the viewport, calling the ‘Curve Shapes’ Pie Menu, will allow you to create curve shapes from the annotations. AnnToCs

  1. Draw annotations on the viewport.
  2. Call the ‘Curve Shapes’ Pie Menu by pressing Ctrl + Shift + `
  3. Select the ‘Annotations to Curve Shape’ option.

Method 3: Selecting an existing curve object

When you have a curve object selected, calling the ‘Curve Shapes Pie Menu’ will allow you to create a curve shape mesh controlled by the selected curve object.


Editing Curve Shapes

Selecting a curve or mesh object will display the Curve Shape panels.

With a curve or mesh object selected, go to the Edit tab in the N-panel to access the different Curve Shapes panels.

Edit Panel

! To view the N-panel press N

Most of these panels are also accessible via the pie menu!

pie_panels

And via the context menu!

ctx_menu

The first Panel, Curve Shape, is where you can setup the link between the mesh and the curve object. This is usually not needed as it gets setup automatically in most cases but can be useful when you want to unlink the mesh from the curve object.